Dark Souls is a great, dark fantasy RPG. It is set in a
post-apocalyptic fantasy world, where vile creatures are everywhere and nowhere
is safe. The game's atmosphere is very intense and immersive, thanks to
beautifully-crafted locations and dramatic music that usually plays during boss
fights. The flow of the game is sort of semi-linear, meaning that more often
than not there is a choice of several locations to do in your own order of
preference and in many of those locations there are branching paths, often
leading to shortcuts to the previous locations, hence saving you the time in
case you wanted to go back.
The game starts with a mindblowing intro which gives us a
little backstory of the setting and shows some of the characters that appear
later in the game. It is easily one of the most captivating intros out there.
Now of course one of the most defining features of Dark Souls is its high difficulty. However, it is quite unlike most other challenging games out there. The way it is designed, dying is an important part of the game, and hence the words 'Prepare to Die' have to be taken seriously. The players should expect to die frequently, at which point the game simply continues and returns them back to the last bonfire (checkpoint) rested at with all enemies respawned. The trick is not about trying to avoid death altogether, but about picking yourself up and learning from your mistakes. It's a tactical game in that regard, because every enemy and every boss requires the right approach, and until you approach them with the correct mindset, they will keep beating you again and again. Admittedly sometimes it can be annoying having to walk big portions of the area and fighting the same enemies to get back to the boss fight, but it is almost always well worth it.
Now of course one of the most defining features of Dark Souls is its high difficulty. However, it is quite unlike most other challenging games out there. The way it is designed, dying is an important part of the game, and hence the words 'Prepare to Die' have to be taken seriously. The players should expect to die frequently, at which point the game simply continues and returns them back to the last bonfire (checkpoint) rested at with all enemies respawned. The trick is not about trying to avoid death altogether, but about picking yourself up and learning from your mistakes. It's a tactical game in that regard, because every enemy and every boss requires the right approach, and until you approach them with the correct mindset, they will keep beating you again and again. Admittedly sometimes it can be annoying having to walk big portions of the area and fighting the same enemies to get back to the boss fight, but it is almost always well worth it.
Dark Souls is not a
button masher. It's not about how fast you can hit the attack button, but more
about your timing, patience, concentration, and battle strategy. Its premise is
quite simple really - persistence and determination pay off. Initially a lot of
the game seems overwhelming and many areas and bosses seem impossible, but
eventually any challenge can be beaten. There have been times I thought to
myself “There is no way I can pull this off”, but after trying numerous times and
adjusting my strategy accordingly, I found myself magically overcoming
everything. As a result you get an overwhelming sense of reward and
accomplishment after having beaten any challenge in the game.
One of the interesting aspects also is how players can leave messages on the ground, hence allowing other players to see them and this way indirectly interact with each other. Many of those messages are helpful warning signs, giving tips on how to handle a tough enemy ahead or notices about a treasure hidden nearby, but at times there'd be some which are meant to mislead you, so player discretion is required at all times.
The game excels at many things, but if I had to pick the one
thing it does best, then I’d go with the boss fights. These are some of the
most engaging, most punishing, and ultimately most rewarding boss fights I have
ever experienced in gaming. There are plenty of them scattered throughout the
game, some are compulsory to progress further, whilst others are completely
optional. The boss fights is also when most of the game’s fantastic music
scores tend to play in order to set the scene and give a sense of dread and
doom.
Also want to quickly cover the Artorias of the Abyss DLC,
which is already included in the Prepare to Die edition. It’s pretty all right
for a DLC. It gives a few new areas for the players to explore and also pits us
against some really challenging bosses, even more challenging than most bosses
in the original game, but once again - very much worth it.
Now I want to also mention some criticisms. Although I
absolutely loved the game, it does have some drawbacks too. Well, first of all
it’s important of a mention that the PC version is a pretty bad console port.
Not only using mouse and keyboard feels awkward, but also most of the in-game
instructions tend to refer to the buttons on an Xbox controller. However,
simply acquiring a gamepad solves the whole problem. Therefore I would highly
advise the use of a gamepad/controller to play this game on PC.
Now for another small criticism - one of the game’s features
is that players can invade each other’s worlds and have a PvP. However, what I
noticed is that this feature is a bit out of control and in some areas you get
invaded every few minutes and more often than not the invaders have better gear
and higher level than you, which can be only irritating when playing an already
difficult game. It just feels that the PvP aspect is forced upon all players,
even though some might not be wishing to engage in it. The only way around that
is to play most of the game on hollow mode. It has some drawbacks, like not
being able to summon NPCs to help you in boss fights, but the game can still be
played in its entirety like this, with only maybe occasional reverting back to
human form to kindle bonfires and that’s it.
Gotta love Frampt's cheesy grin |
Dark Souls is certainly not for everyone. From what I’ve seen so far, people
either love it or hate it, but you never know until you first try it, which is
why I am very glad I’ve decided to do so after a recommendation by a friend. If
you're looking for a casual and relaxing game, Dark Souls will not fill that
niche, but it is definitely worth looking into if you’ve ever for at least a minute
wanted something challenging and intense. It’s one of a kind game, delivering
an incredibly immersive experience and making you shed blood and sweat in order
to gain victory.
My score: 9.5/10
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