Having never played the previous two Dungeon Siege games, I
thought I’d give this one a go anyway and overall I must admit it impressed me.
It starts off feeling a bit mediocre – the levels are literally a straight
line, the character control is strange, and you don’t have any abilities or
companions in order to pull off good combat strategies. However, after the
first hour or so the game really starts to pick up and only gets better and
better from then on.
To begin with, the player gets a choice to play the game
with one of the 4 characters. It might seem like a step back considering
there’s no character creation feature, but these 4 characters really do cover
all of the main archetypes - we have Lucas, who is a paladin-like tank, Anjali,
who is pretty much a pyromancer through and through, Katarina, who is a thief-like
ranged fighter, and Reinhart, who is a scholar utilising all sorts of arcane
sorceries. One of the impressive features of this game is that once you’ve
chosen your character, the other 3 characters will become your companions
during the game after certain story points. You can only have one companion at
a time, but once you have them in your ‘party’ so to speak, you can swap
between them at any time outside of combat.
Throughout the game you will level up and learn new
abilities. There are only 9 abilities per character, but each of those can then
be improved via the use of skills, which mold the said abilities in either of
two possible directions. For example Lucas’ shield pummel ability can be given
more damage or more chance to knock down the opponents, and so on. And finally,
each character also has talents that can be levelled up. These are more like
passive abilities, which cause your character to have higher attack, or better
defence, or to simply gain more chances of healing upon damaging the enemies,
and so on. What’s even better is that as you go through the game, you are
choosing skills and talents not only for your character, but also for your
companions, making their fighting style more suitable to your liking.
Apart from levelling up and gaining abilities, other
standard RPG elements are present too, such as inventory management and having
to optimize your gear and that of your companions as you travel through various
areas and face various opponents. Although it can be fun finding cool equipment
and making your character use it, the whole inventory management can feel like
a bit of a drag during the times when your inventory gets full and you need to
discard useless items, because we all know, in the world of RPGs, hoarding is
one of our favourite hobbies.
The game mostly plays in an isometric perspective, similar
to games like Diablo and Titan Quest. The combat mechanics are generally good,
although the battles can seem to fluctuate between too easy and too hard at
times, since the game doesn’t really feature any potions or other healing
items. Any healing you get is either from your abilities or from the orbs that
the enemies drop upon getting killed. So in essence, the more aggressive you
are in battle, the better are your chances of staying alive, or at least that’s
how I found it when playing the game as Lucas. This in turn gives forth some
rather challenging boss battles, as you will find yourself fighting for your
own survival.
Perhaps what I liked the most about Dungeon Siege III is how
well it executes the concept of making your own choices and decisions, and
having to experience what happens as a result. A lot of those tend to occur
during the dialogues, which take the player to an over-the-shoulder view and
add to the immersion. There are plenty of decisions thrown at you throughout
the game - some small, others big. The ending itself pretty much includes the
outcomes of every decision you’ve made in the game, which should make the
player curious as to what would happen had they made other choices.
Overall the game feels fun and engaging. Lots of control is
given over your character’s skills, as well as the skills of your party.
Additionally, good voice acting and the presence of moral choices make it more
than just your typical hack and slash sword and sorcery RPG.
My score: 9/10
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