Based in a
fictional setting of Dunwall, Dishonored tells us an interesting story of
political corruption, betrayal, oppression and resistance, and of course lots
and lots of death, whether it’s at the hands of the plague or the never-ending conflict
that goes on. The immersive setting and nice story-telling are then assisted with
gameplay that gives the player a chance to tackle every challenge in their own
way.
What I
greatly enjoyed about Dishonored is the diversity in which it allows you to
approach its challenges. It’s a similar style of gameplay as the Deus Ex games.
The player can go in with stealth, or they can go guns blazing, or maybe to try
some diplomacy, or even to mix and match all of those. Even the primary targets
can be handled in ways other than violence. That’s right – it is possible to
complete the game without killing any major antagonist.
Depending on
how the player handles each mission, they will acquire either high chaos or low
chaos. Being merciful, using non-lethal ways of taking down regular enemies,
and not triggering alarms all lead to low chaos, which in turn leads to a good
ending. The opposite leads to high chaos and hence a bad ending. This greatly
adds to the replayability of the game and makes it interesting to complete it
at least twice.
Apart from
standard weapons and equipment used in each mission, the player also learns
supernatural powers throughout the gameplay. They can do so by acquiring
special runes which are found in many areas of the game. Many of these powers
are very interesting and provide excellent opportunities to try out new and
creative ways of getting past a challenge at hand. Perhaps the most commonly
used power is Blink, which allows the player to quickly teleport short
distances from one cover to another, which is extremely useful for stealthy
gameplay. There are several great powers to use, but the ones that stood out
the most to me were Possession, which allows the protagonist to possess rats and
other small animals and to get through small crawlspaces this way, Dark Vision,
which allows the player to see nearby enemies through walls, and Bend Time,
with which the player can temporarily slow, and with an upgrade completely stop,
the time.
There are
few minor things to criticise about Dishonored, like the lack of ways to take
out the enemies non-lethally (sleep darts and upclose seem like the only ways),
or how sometimes enemy AI and behaviour can be a bit unpredictable. The ending
also felt a bit rushed, but once I got to the end of the game, I realised that
it’s not so much the ending that’s important in games like these, but the
journey itself. All those are just small drawbacks and were nothing compared to
the unforgettable experience the game as a whole provided to me. A single
playthrough may go for only 15-20 hours, but each minute of that playthrough keeps
you fully immersed in the game’s rich and somewhat gloomy steampunk setting,
not to mention its great replay value.
My score:
9.5/10
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