Been a little while since the last list of indie game recommendations, and I started to lag behind on my gaming lately, but fear not - here are some more recommendations of games I enjoyed since the last part. Don't forget to check out the previous 3 parts if you haven't yet!
Darkest Dungeon
Developer: Red Hook Studios
Publisher: Red Hook Studios
A very challenging dungeon crawling management simulator with a dark, Lovecraftian theme, and a captivating art style. Recruit mercenaries and send them into gritty dungeons to loot for treasure and defeat nasty beings that plague the land, but take heed - your heroes are human beings. They can get stressed and develop quirks, catch diseases, or even end up as mental wrecks.
The Cursed Crusade
Developer: Kylotonn Entertainment
Publisher: DTP Entertainment, ATLUS
Follow a story of Denz, a templar who is looking for his father, and Esteban, a gold-hunting mercenary. Both carry a curse that condemns their souls for eternal damnation, and Death itself is constantly on their heels. In this game, you'll be getting headfirst into epic visceral battles during the Fourth Crusade. Learn new moves, kill, watch Denz and Esteban exchange funny conversations, kill some more, have your weapons broken, use curse mode, oh and don't forget to kill.
Distance
Developer: Refract
Publisher: Refract
A fun driving game. Distance has you control a state-of-the-art futuristic car that can boost, jump, flip, fly, and sustain crazy amounts of damage as you traverse through spiralling, twisty roads full of saw blades, laser beams, and death drops. Very slick and fun. Still in Early Access, but already delivers tonnes of fun.
The Last Federation
Developer: Arcen Games
Publisher: Arcen Games
You're the last survivor of a recently extinct alien race and your goal is to unite the remaining 8 races in the star system into a single federation. To do so you have to win their trust and gain influence. However, each race is vastly different, and methods that work on one, might not work on another. It's a deep strategy game with a lot of options to try out, as well as a bullet hell spaceship combat system and a great soundtrack.
Dungeon of the Endless
Developer: Amplitude Studios
Publisher: Amplitude Studios
A strategic dungeon crawler. Pick a team and venture into a 12-level dungeon filled with dark rooms and nasty monstrosities. Your team is vastly outnumbered, and the only way to make it through the dungeons is to gather resources and build small fortification. Charming pixel art visual style and nice music included.
Starward Rogue
Developer: Arcen Games
Publisher: Arcen Games
Another Arcen game on this list and is hugely different to The Last Federation. This one is a fast-paced overhead-view dungeon crawler. Pick a mech of your choice and you're good to go. Gameplay consists of bullet-hell style battles, light RPG elements, and challenging but super fun boss battles.
Alpha Prime
Developer: Black Element
Publisher: Bohemia Interactive
A simple sci-fi FPS with a decent plot and characters. Fairly short and very challenging, but worth playing through if you're into FPS games.
Anomaly Warzone Earth
Developer: 11 Bit Studios
Publisher: 11 Bit Studios
A reverse tower defence game where you're taking the role of the attackers and must strategically lead your military vehicles through a warzone consisting of deadly alien towers. Has some unexpected difficulty spikes, but a nice concept and worth checking out.
A blog with game reviews, game recommendations, game lists, and all sorts of other stuff relating to video games.
Friday, 1 April 2016
Monday, 7 December 2015
Recommended Indie Games p3
In these lists of indie game recommendations, I'm hoping to bring light on some great games I've enjoyed recently by smaller and lesser known developers. Now with Christmas sales coming up, there's no better time to pick up some of these. Check out part 1 and part 2 as well!
Orcs Must Die! 2
Developer: Robot Entertainment
Publisher: Robot Entertainment
Last time I recommended Orcs Must Die! 1, and since then I got a chance to try out its sequel. Needless to say, it matched up to the fantastic quality of the original, now with a whole lot of new levels, new traps, 2 playable characters, and even a co-op mode.
10/10
Full Review
Crypt of the Necrodancer
Developer: Brace Yourself Games
Publisher: Brace Yourself Games, Klei Entertainment
A very challenging, but incredibly addictive rogue-like dungeon crawler with a rhythm element. Keep moving to the beat of the song and learn enemy attack patterns. Very light-hearted atmosphere, charming art style, and out of this world soundtrack.
9.5/10
Full Review
Bionic Dues
Developer: Arcen Games
Publisher: Arcen Games
You have 50 days to save your city from an incoming robot invasion! Do whatever you can to prepare your mechs and weaken the enemy. Spend your days wisely, for each one brings you closer to the final confrontation at the end. Great game with a turn-based on-grid combat, rich customization of your battle units, and an incredible soundtrack.
9/10
Full Review
Project Temporality
Developer: Defrost Games
Publisher: Defrost Games
A really well-executed sci-fi themed puzzle game that uses a concept of time-manipulation. Create alternate timeline clones of yourself to help you solve the game's puzzles. The puzzles are all well-designed and provide a nice sense of reward once you've figured out a solution.
9/10
Full Review
Binding of Isaac
Developer: Edmund McMillen and Florian Himsl
Publisher: Edmund McMillen
A fun and addictive rogue-like dungeon-crawler with a huge variety of enemies, lots of items to find, simplistic but rather unique visuals, and over the top cartoony gore.
9/10
Full Review
To the Moon
Developer: Freebird Games
Publisher: Freebird Games
A short but very emotional interactive story that lets you traverse through a man's memories and to witness which people and events have had an impact on his life.
8.5/10
Full Review
Project: Snowblind
Developer: Crystal Dynamics
Publisher: Eidos, Square Enix
Although this game has been published by a big name, it seems to be fairly unknown and overlooked. It might not be a grand epic, but it's a nice little FPS game set in a dystopian future that was originally planned to be a part of the Deus Ex series.
8/10
Full Review
The Stanley Parable
Developer: Galactic Cafe
Publisher: Galactic Cafe
A fairly short but a very interesting parody game that pokes fun at various aspects of player choice mechanic in gaming.
8/10
Full Review
Defense Grid: Awakening
Developer: Hidden Path Entertainment
Publisher: Hidden Path Entertainment
A gritty-looking futuristic tower defence game with some tough enemies and a somewhat quirky A.I. narrator.
7.5/10
Full Review
Fort Defense
Developer: 8floor Ltd, Creobit
Publisher: 8floor Ltd
A pretty standard but well-put together naval-themed tower defence game. Fortify your base with guns to fight off those persistent pirate ships!
7.5/10
Full Review
Unpossible
Developer: Acceleroto Inc
Publisher: Acceleroto Inc
A very nice-looking and challenging game to test your reflexes and precision.
7.5/10
Full Review
Orcs Must Die! 2
Developer: Robot Entertainment
Publisher: Robot Entertainment
Last time I recommended Orcs Must Die! 1, and since then I got a chance to try out its sequel. Needless to say, it matched up to the fantastic quality of the original, now with a whole lot of new levels, new traps, 2 playable characters, and even a co-op mode.
10/10
Full Review
Crypt of the Necrodancer
Developer: Brace Yourself Games
Publisher: Brace Yourself Games, Klei Entertainment
A very challenging, but incredibly addictive rogue-like dungeon crawler with a rhythm element. Keep moving to the beat of the song and learn enemy attack patterns. Very light-hearted atmosphere, charming art style, and out of this world soundtrack.
9.5/10
Full Review
Bionic Dues
Developer: Arcen Games
Publisher: Arcen Games
You have 50 days to save your city from an incoming robot invasion! Do whatever you can to prepare your mechs and weaken the enemy. Spend your days wisely, for each one brings you closer to the final confrontation at the end. Great game with a turn-based on-grid combat, rich customization of your battle units, and an incredible soundtrack.
9/10
Full Review
Project Temporality
Developer: Defrost Games
Publisher: Defrost Games
A really well-executed sci-fi themed puzzle game that uses a concept of time-manipulation. Create alternate timeline clones of yourself to help you solve the game's puzzles. The puzzles are all well-designed and provide a nice sense of reward once you've figured out a solution.
9/10
Full Review
Binding of Isaac
Developer: Edmund McMillen and Florian Himsl
Publisher: Edmund McMillen
A fun and addictive rogue-like dungeon-crawler with a huge variety of enemies, lots of items to find, simplistic but rather unique visuals, and over the top cartoony gore.
9/10
Full Review
To the Moon
Developer: Freebird Games
Publisher: Freebird Games
A short but very emotional interactive story that lets you traverse through a man's memories and to witness which people and events have had an impact on his life.
8.5/10
Full Review
Project: Snowblind
Developer: Crystal Dynamics
Publisher: Eidos, Square Enix
Although this game has been published by a big name, it seems to be fairly unknown and overlooked. It might not be a grand epic, but it's a nice little FPS game set in a dystopian future that was originally planned to be a part of the Deus Ex series.
8/10
Full Review
The Stanley Parable
Developer: Galactic Cafe
Publisher: Galactic Cafe
A fairly short but a very interesting parody game that pokes fun at various aspects of player choice mechanic in gaming.
8/10
Full Review
Defense Grid: Awakening
Developer: Hidden Path Entertainment
Publisher: Hidden Path Entertainment
A gritty-looking futuristic tower defence game with some tough enemies and a somewhat quirky A.I. narrator.
7.5/10
Full Review
Fort Defense
Developer: 8floor Ltd, Creobit
Publisher: 8floor Ltd
A pretty standard but well-put together naval-themed tower defence game. Fortify your base with guns to fight off those persistent pirate ships!
7.5/10
Full Review
Unpossible
Developer: Acceleroto Inc
Publisher: Acceleroto Inc
A very nice-looking and challenging game to test your reflexes and precision.
7.5/10
Full Review
Thursday, 24 September 2015
Recommended Indie Games p2
At last, here’s part 2 of my list of recommended indie
games. If you haven’t yet seen part 1, check it out here. In these lists I try
to bring attention to some fun games by smaller and lesser known developers
that I’ve enjoyed playing recently.
Without further ado, let’s get going, shall we?
Alien Robot Monsters
(ARM)
Developer: Kraftix Games
Publisher: Kraftix Games
A top-down sci-fi themed tower defence game spanning 37
stages across 5 different biomes and containing a large variety of towers for
you to build and enemy robots to encounter. Very fun, addictive, and provides a
nice challenge. Highly recommended for all tower defence fans.
Orcs Must Die!
Developer: Robot Entertainment
Publisher: Robot Entertainment
Another excellent tower defence game, though this one is
controlled in 3rd person. You are a War Mage tasked to defend
various fortresses from orcs, ogres, and other nasty creatures. At your
disposal you have a variety of ingenious traps, spells, and weaponry. Set them
up in clever ways to make sure no orc gets through to the rift.
Marlow Briggs and the
Mask of Death
Developer: Zootfly
Publisher: 505 Games
3rd person adventure meets B-movie action with
lots and lots of crazy fights and explosions. It’s the underdog hero vs an evil
corp boss who wants to unleash evil powers and rule the world. Very cheesy, but
also very funny, and the combat and platforming are both top notch and fun.
Lethal RPG: War
Developer: EyeSpyda Games
Publisher: Black Shell Media
Charming art and music, and well-made turn-based battles
akin to many of the old-school RPGs. Face a wide variety of enemies and
challenging bosses, assemble a team of heroes, craft weapons and armour, and
save the world from impending evil.
Star Crawlers
Developer: Juggernaut Games
Publisher: Juggernaut Games
This game is still Early Access, but I thought I’d mention
it because it already feels like a fun and polished game. It’s a first-person
sci-fi dungeon crawler with turn-based battles and lots of customization of
your team and abilities.
-No Review Yet-
The Swapper
Developer: Facepalm Games, Curve Studios
Publisher: Facepalm Games
A fun and rewarding puzzle game with a simple but
well-executed mechanic. Use a cloning device to create clones of yourself and
swap bodies with them in order to solve puzzles and make progress through a
dark and eerie space station.
The Expendabros
Developer: Free Lives
Publisher: Devolver Digital
A short and sweet free game done in the same style as its
older brother, BroForce. This game has you play as the cast of Expendables 3
and complete several missions by blasting your way through camps of enemy
soldiers and challenging bosses.
Iron Brigade
Developer: Double Fine Productions
Publisher: Double Fine Productions
A third-person mech shooter with tower defence elements.
Play solo or co-op, and annihilate hordes of tubes that want to wreck your base
and rule the world with their broadcast.
Invisible Inc
Developer: Klei Entertainment
Publisher: Klei Entertainment
Pick your missions and acquire assets in order to build a
powerful team of spies. Fans of challenging stealthy dungeon crawlers should
enjoy this.
Monday, 29 June 2015
Recommended Indie Games p1
It’s been a long while since my last blog entry here, but
perhaps now is as good time as any to recommend some more games.
In this series of lists I want to bring a spotlight on some
fun games that I enjoyed recently. The games mentioned here will be by indie
developers and smaller, lesser known companies, the games that I think deserve
some more attention.
Axiom Verge
Developer: Thomas Happ
This is an incredible game that takes a lot of inspiration
from the Metroid franchise. Not only does it offer a fun gameplay with
non-linear exploration, but it manages to greatly improve on the Metroidvania formula
and adds some of its own personality to it. The game offers a decent level of
challenge that will leave you buzzed at the end whilst still keeping it fair.
And in addition to its addictive fast-paced gameplay, it’s full of superb music
tracks in each level and some great backstory concepts. The fact this game was
developed by merely one person makes it all the more impressive. For fans of
Metroidvanias, this is a must play.
Of Orcs and Men
Developers: Cyanide, Spiders
Publisher: Focus Home Interactive
Through a collaborative effort of Cyanide and Spiders
studios, we got ourselves this pretty cool game set in a dark-ish epic fantasy
world, except with a twist – our main protagonists are a goblin and an orc. The
two leading characters, Styx and Arkail, are very well-developed and lovable.
With hilarious dialogue exchanges between the two, as well as a challenging
combat system that makes you think before you act, this game is well worth
checking out for all fans of RPGs.
Mars: War Logs
Developer: Spiders
Publisher: Focus Home Interactive
Another game by Spiders studio, except this one takes place
in a dystopian sci-fi setting with a post-apocalyptic feel to it. Mars: War
Logs takes us to a colony on Mars with an oppressive government and very low
standards of living. The game has a really well executed crafting mechanic that
allows you to customize your equipment with a variety of bonuses, and a fun,
fast-paced combat. Despite the ending feeling slightly rushed, this game was a
load of fun to play, and I am very much looking forward to the sequel that’s
been in works for some time.
Apotheon
Developer: Alientrap
Apotheon stands out first and foremost with its unique
visual style that resembles Ancient Greek pottery decorations, but there’s a
lot more to this game than just unique visuals. The game features an open world
with big, non-linear levels, a tonne of weapons to collect, and plenty of
secrets to find. Ascend Mt Olympus and challenge the gods!
T.E.C. 3001
Developer: Phoenix Game Studio
Publisher: BulkyPix
If you’ve ever wanted something challenging with a great
sense of speed, this might just be a game for you. T.E.C. 3001 has you control
a robot inside a virtual reality simulation and chucks you into a variety of
stages – some being high speed lane running, others taking a form of a drag
race, and thirds being completely open and having numerous paths through the level.
Watch your step out there!
Dex
Developer: Dreadlocks
With its lovely art style and incredible musical score, Dex
can easily immerse us in its cool cyberpunk setting. The story might be pretty
standard for this genre, but it offers some interesting story choices, as well
as a load of sidequests. It does have a few small bugs and odd balance issues
here and there, but it’s no doubt a very immersive and addictive game that’s
worth a look.
Betrayer
Developer: Blackpowder Games
Eerie, atmospheric, and mysterious. Betrayer takes us to the
coast of America at the start of 17th century. Upon arriving, the
player discovers that the colony (aside from one person) is gone and every
location is empty. Your job is to find out what happened. The game has a semi-open
world with a lot of exploration and a somewhat tough combat, since every enemy
poses a real threat and needs to be approached with great care.
Nihilumbra
Developer: BeautiFun Games
A beautiful 2D platformer with a heavy emphasis on puzzles.
Nihilumbra has you traverse several different areas, each one introducing a new
colour which has to be used creatively in order to overcome the obstacles
ahead. As the player collects more colours, the puzzles and enemies require
more thought and several colours to be used at once.
Tuesday, 21 January 2014
Review: Dishonored
Based in a
fictional setting of Dunwall, Dishonored tells us an interesting story of
political corruption, betrayal, oppression and resistance, and of course lots
and lots of death, whether it’s at the hands of the plague or the never-ending conflict
that goes on. The immersive setting and nice story-telling are then assisted with
gameplay that gives the player a chance to tackle every challenge in their own
way.
What I
greatly enjoyed about Dishonored is the diversity in which it allows you to
approach its challenges. It’s a similar style of gameplay as the Deus Ex games.
The player can go in with stealth, or they can go guns blazing, or maybe to try
some diplomacy, or even to mix and match all of those. Even the primary targets
can be handled in ways other than violence. That’s right – it is possible to
complete the game without killing any major antagonist.
Depending on
how the player handles each mission, they will acquire either high chaos or low
chaos. Being merciful, using non-lethal ways of taking down regular enemies,
and not triggering alarms all lead to low chaos, which in turn leads to a good
ending. The opposite leads to high chaos and hence a bad ending. This greatly
adds to the replayability of the game and makes it interesting to complete it
at least twice.
Apart from
standard weapons and equipment used in each mission, the player also learns
supernatural powers throughout the gameplay. They can do so by acquiring
special runes which are found in many areas of the game. Many of these powers
are very interesting and provide excellent opportunities to try out new and
creative ways of getting past a challenge at hand. Perhaps the most commonly
used power is Blink, which allows the player to quickly teleport short
distances from one cover to another, which is extremely useful for stealthy
gameplay. There are several great powers to use, but the ones that stood out
the most to me were Possession, which allows the protagonist to possess rats and
other small animals and to get through small crawlspaces this way, Dark Vision,
which allows the player to see nearby enemies through walls, and Bend Time,
with which the player can temporarily slow, and with an upgrade completely stop,
the time.
There are
few minor things to criticise about Dishonored, like the lack of ways to take
out the enemies non-lethally (sleep darts and upclose seem like the only ways),
or how sometimes enemy AI and behaviour can be a bit unpredictable. The ending
also felt a bit rushed, but once I got to the end of the game, I realised that
it’s not so much the ending that’s important in games like these, but the
journey itself. All those are just small drawbacks and were nothing compared to
the unforgettable experience the game as a whole provided to me. A single
playthrough may go for only 15-20 hours, but each minute of that playthrough keeps
you fully immersed in the game’s rich and somewhat gloomy steampunk setting,
not to mention its great replay value.
My score:
9.5/10
Monday, 20 January 2014
Review: Antichamber
A game that
is surely likely to mess up with your mind. Antichamber can easily boast with
its unique art style and rather mind-bending environments. It presents itself
as one enormous labyrinth full of various puzzles. However, the puzzles often
require you to think outside the box and a lot of the time do not follow
standard rules of physics. You could end up in a never-ending corridor, or you
could turn around and realise a completely different way has opened up than the
one you came from. Sometimes you’d end up walking in circles, other times
confronted with branching paths.
The style of
presentation in Antichamber is definitely commendable, but is it really fun?
The mind-bending environments are interesting at first, but the novelty wears
off very quickly and instead you start wishing that the game would just stop
misleading you all the time. The game has a very non-linear approach to it. A
lot of the time if you’re stuck, you can simply return back to the ‘lobby’ area
and pick a different path and solve the puzzles along that route. Eventually
all routes are meant to be important, or at least that’s what I’ve gathered
anyway.
One of the
problems about this approach is that as you go on through the labyrinth, you
will acquire certain devices that will allow you to pick up and place cubes of
different colours in your environment and are meant to be used to solve some of
the game’s puzzles. This means that at times you’ll be coming across puzzles
that you can’t yet solve until you’ve gotten the right device, which can at
times be annoying because there’s no way to tell whether a puzzle in front of
you can or cannot be solved at the time. A lot of the game’s ‘rules’ don’t seem
to make much logical sense and require a lot of random experimentation. For
example, walking over some of the drops will create a path in front of you, or
trying to pick up green cubes from the middle of the structure they’re in will
cause its ends to disintegrate, leaving you with less cubes to work with.
Throughout
the game there is also a number of philosophical quotes scattered about.
However, most of those quotes don’t inspire much thought and instead are a collection
of common sense mantras that you’re more likely to teach your kids. It’s stuff
like ‘sometimes you’ve got to go backwards before you can go forwards’. As you
go collecting each quote, they all compile on a huge screen in the lobby area.
To what end I am not sure, because I didn’t collect them all, but it seems as
though it tries to draw a diagram of a person’s life and some of the time they
seem relevant to the puzzle in a nearby room.
Overall the
game’s setting is way too abstract for my liking. I couldn’t get much
satisfaction from solving the game’s puzzles, because every time I solved a
tricky puzzle, the game would either take me back to where I’ve been already,
or bring me to one of the puzzles that I cannot yet solve. The sense of
progression is not felt and there is little to no incentive to keep going
through the remainder of the labyrinth. After several hours in I got tired of
coming back to the same puzzles over and over again, so I ended up giving up on
the game. I think Antichamber is the kind of game that you either get it or you
don’t. It stands out with its unique art style and unorthodox way of puzzle
solving, but it’s hardly rewarding for the player and I couldn’t get much fun
out of it.
My score:
6.5/10
Sunday, 19 January 2014
Review: DLC Quest
A game that
parodies the gaming industry. DLC Quest is a very simple 2D platformer at its core
whose main premise is to regularly deliver humour to the players in a form of
various video game memes and parodies of questionable business practices of
gaming corporations.
The game
consists of a number of small locations which can only be reached once the
player has collected a certain number of coins and then used those to purchase
a fake DLC from the in-game shopkeeper. These fake in-game DLCs spoof the way many
DLCs are done in the real world, such as offering access to certain areas,
adding irrelevant content, and even allowing the player to use some of the core
functions such as jumping and pausing the game.
The jokes in
the game have given me plenty of laughs during the course of my playthrough,
but the platforming itself is rather basic and can get kind of repetitive after
a while. Most of the game simply requires the player to collect coins in
various areas, some of which are harder to access than others, but apart from
spikes in certain places, there aren’t really any enemies in the game that can
hurt you.
The whole
game consists of two story ‘campaigns’ and it took me about 2 hours to complete
both (about 50 minutes on the first and the rest of the time on the second), so
it is a very short game, but at the same time it hardly costs anything. I don’t
really see it being very replayable and overall it’s probably the kind of game
that’s more fun play in a group of friends where one plays and everyone else
watches, since its key strength are the countless jokes and not really the
gameplay itself.
My score for
DLC Quest might not be overly high, but it’s not because I didn’t enjoy it. I
did have a fair bit of fun going through it. I just wish there was more to it.
It’s too simple and too short at the moment.
My score:
6.5/10
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