Alien Breed 2 - Assault
After enjoying the first game, I went straight to the
second. Although the games are quite simplistic and have a basic formula, they
are fun. You walk through eerie dark corridors most of the time and shoot alien
bugs. I was, however, sort of disappointed by the fact that this second
instalment didn’t really introduce anything new to the series and is more like
Alien Breed 1.5 than Alien Breed 2.
The environments are exactly the same as in the first game.
I was hoping there’d be something different in that regard. Maybe an outside
level for once? Or at least some noticeably different textures to the ones
we’ve seen the entire time. And just as in the first game, the entire story
revolves around simply going from one sector of the ship to another and
activating various systems. I know it’s not the focus of the game, but still, a
little more variation would’ve been nice. Plus also they overdid it on those
alien eggs. I got sick of shooting them partway into the game. And way too many
human corpses to loot too, which all require you to hold space and waste time
rather than playing the game.
We still have 5 weapons, just as in the first game, except
two of those are different. The first three (Assault rifle, Shot cannon, and
Flamethrower) are still there, but the Laser Rifle and Ion Spike have been
replaced with a Hyper Blaster (a heavy minigun-like weapon) and a Rocket
Launcher. Not sure what to make of this change as I think the older weapons
were better. Hyper Blaster is all right as it’s good for huge swarms of
enemies, but Rocket Launcher is practically useless most of the time as most
enemies are fast and always in your face, so using an explosive weapon is a bad
idea (not to mention its ammo is extremely scarce). Once again, as in the first
game, we can choose to upgrade the weapons, but the upgrades are still the same
ones (rate of fire, reload speed, and damage boost) and the effects of most of
them are hardly noticeable.
Perhaps the most annoying thing about this sequel though is
the fact that in some areas the game takes a fixed camera angle and won’t let
you rotate it, making it very hard to aim at the enemies, or to even see them
on some occasions. I would understand that if the whole game was using fixed camera,
but for a game that allows you to rotate your camera most of the time and then
to take that choice away from you in some parts is just a pure design mistake.
I know I went heavy on criticisms here, but this sequel
still delivers a good amount of tension as the first game does, and at times
you get really swarmed with enemies. It also does have some minor improvements
over the first. They actually have some small cutscenes now, allowing us to see
our character up close. These mostly occur during boss fights, which I should
say have been done quite well this time round. I personally quite enjoyed the
Arachnomorph fight on the monorail.
Overall this game is pretty much the same as the first,
except with a few little annoyances like those sudden changes in camera angles,
and also it’s slightly shorter, so my overall score will have to be a bit lower
than the first.
Alien Breed 3 - Descent
I think the series has seriously gone downhill. If the
second game was more like Alien Breed 1.5, then the third game is pretty much
like Alien Breed 1.5b. There have literally been no new additions to this third
instalment. The only things that are different are either very trivial or are
more of an annoyance than a feat.
Just as the previous instalment, in this one some of the
weapons have been changed around too. Once again, the first 3 weapons are the
same, but for the last 2 now we’ve got an Electric Link Gun and a Project X.
Electric Link Gun is fairly useful. It fires electric projectiles, which upon
connecting to the enemy paralyze them for a moment and then kill. Project X is
not bad either, as it does large area damage. Despite these new weapons, I
still found myself using the original 3 a lot more often, but it probably
depends on the player.
The game also tried to do a little bit of gimmicky stuff. In
some areas the game takes a more over-the-shoulder perspective. Those parts are
quite nice for eye-candy purposes as they break the norm and make you fight in
a slightly different fashion. However, most of these parts tend to have fixed
camera angles, and hence if you change direction, you often don’t see where
you’re going. It’s still a nice addition, but I just wish it didn’t restrict
you with fixed camera angles. Fixed camera parts were introduced in the second
game, something I thought was one of the most annoying additions ever, and they
still persist in this game.
But what about the story? Well, it wasn’t exactly among
strong points of the series up to now and it’s still not in this instalment
either, as the player still walks through the same dark, semi-exploding
corridors, from one part of the ship to another, activating computers and other
systems. I would, however, point out that the main villain takes up a bit of a
spotlight in this instalment and we get to find out a lot about him. In fact,
I’d even say he becomes more likeable than our musclehead of a hero.
Overall, Alien Breed 3 is literally identical to the first
two. In fact the quality of the entire series has gone down in my eyes simply because
of the fact that each new part was the same as the last. Even Steam
achievements are identical in all 3 games. If you want to get maximum enjoyment
out of this series, then I’d recommend you to play only one of the games and
not all three. Any of them will do, though the first one is probably the best.
My score for the whole series: 7/10
No comments:
Post a Comment