Following on from my review of Sonic 4 Episode 1, in this
entry I am going to review Episode 2. At first glance Episode 2 looks pretty
identical to 1 except with the sidekick Tails included. However, there are more
differences between the episodes than it first seems.
First of I want to mention that because this episode allows
not only single player but also for two players to play, all the controls and
key bindings are now different to the first episode, and so the PC controls are
pretty bad. I would highly recommend to play this game with a
gamepad/controller that can be connected to the PC.
Now that out of the way, let’s discuss more on the game
mechanics and the stages themselves. Now that we’ve got Tails to help us, there
have been several new moves added which Sonic and Tails perform together, like
getting a chance to fly for a short distance or to produce a power roll that
can destroy certain obstacles on the way. At first I wasn’t too fond of these
additions as I simply wanted a more old-school gameplay fun, but the more I
played the game, the more useful I started to find these new moves. In fact
they make Tails a lot more useful than to simply mindlessly follow you around
like your tail (sorry for the pun!)
With the stages, they take on a similar format as in the
first Episode – three acts and then a boss fight. At first we have the Sylvania
Castle Zone. Once we’ve completed that, we get access to two more zones to play
in our order of preference – White Park Zone and Oil Desert Zone, and once
those two are completed as well, we can play through the Sky Fortress Zone.
Sylvania Castle Zone quite noticeably borrows its
inspirations from the Aquatic Ruin Zone (Sonic 2) and Marble Garden Zone (Sonic
3), and basically takes place among ancient ruins that have been overgrown with
plant life. In the second act we get to spend some more time in the underwater
parts, and the third act changes the overall look to night time.
White Park Zone takes place in an amusement park in the
snowy mountains. The first act here has some similarities to the Ice Cap Zone
from Sonic 3. The second act is one I really enjoyed as it takes place on
various rollercoaster tracks, and despite various obstacles that can
one-hit-kill you, it still manages to be really high speed and incredibly fun.
The third act makes you delve into the underwater parts and is much
slower-paced compared to the first two acts.
Oil Desert Zone is really stunning looking and as the name
implies takes place in a Middle-Eastern-looking area. The challenges here
include having to traverse the quicksands before you sink into them, sliding on
oil streams, managing to get past the sandstorms, among a few others. It does
remind me greatly of the Oil Ocean Zone from Sonic 2, but with tonnes of
changes. The third act in this zone is perhaps one of the hardest in the game
as during some parts of it you end up inside vertical structures which get
quickly filled up with sand, and your job is to climb up the structure as fast
as possible or else end up getting buried beneath the sand.
Sky Fortress Zone is, as you might’ve guessed already, very
similar to the Wing Fortress Zone from Sonic 2, where we have to make our way
through a giant airborne structure that’s floating in the skies. The first act
of this zone has us flying aboard a Tornado airplane (just like in Sky Chase
Zone from Sonic 2). I had mixed feelings on this act since there were parts in
it where you had to bounce and use homing attack on the aerial enemies, but
lock-on feature not always working as intended would sometimes cause you to
fall to your death. Acts 2 and 3 were a lot more enjoyable as they were pretty
much the classic Wing Fortress Zone but a lot more high speed. They were
definitely my favourite acts in this game without a doubt.
Once we’ve cleared the Sky Fortress Zone, we head to the
final stage that is the Death Egg mk II. What I liked about it is that it’s
been split into two parts, as opposed to bundling everything together like the
first episode did.
Now this is definitely not all. Apart from the stages
mentioned above, we also get some bonus stages where we get to play as Metal
Sonic, who is one of Dr Eggman’s creations that is made to look and act the
same as Sonic. These few bonus stages are actually the stages from Episode I
with a few small changes made to them.
And finally let’s not forget the special stages where we get
a chance to collect those elusive Chaos Emeralds. Episode I made its special
stages very similar to the ones from the original Sonic game, and so Episode II
made them very similar to the ones from Sonic 2, where Sonic and Tails must run
through a 3D half-pipe structure and collect certain number of rings in order
to get past checkpoints. I actually find these special stages a lot more fun
than the ones from Episode I.
Also really worth mentioning the boss fights. Not going to reveal
too much due to spoilers, but the boss fights really do shine in this game as
each one of them is unique and different to all the others. I’ll admit that I wasn’t
too fond of the first boss fight, but most others were great. The ones in White
Park Zone and Oil Desert Zone certainly come to mind as highly enjoyable
fights, and the Final Boss fight was fantastic as well. It was much better, in
my opinion, than the final boss fight in Episode I.
And so overall I really enjoyed this entry in the Sonic
franchise. Apart from a few minor hiccups, Episode II actually does improve on
many aspects from Episode I. The graphics are very colourful, the stages tend
to throw a variety of challenges your way, the boss fights really stand out
from each other, and the soundtrack is really addictive to listen to. As far as
sidescrolling platformers go, in my opinion you won’t find many better than
this as it’s a really well-balanced and all-rounded game.
My score: 9.5/10
And as a final note I really wonder what Episode III in this
series will hold for us. As many would guess, it would probably have Knuckles
as a sidekick. But also, seeing that most stages in these two episodes have
been highly inspired by already existing stages from the original trilogy, it
makes me wonder which stages will be included in Episode III. I personally
would really want to see something heavily inspired by the Starlight Zone from
the original Sonic.
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