Monday 3 June 2013

Review - Rochard



In essence, Rochard is a side-scrolling puzzle game. It’s not overly long and takes about 6-7 hours to complete, but those hours are reasonably fun as you get to try yourself at a good variety of different puzzles. Each puzzle revolves around a clever usage of a G-lifter, which is a device the main character wields that creates artificial gravity, allowing him to pick up boxes and other objects and to either throw them at enemies or to place them in strategic locations.



Most areas of the game are similar to each other, taking on a sci-fi dungeon kind of feel, with laser beams, elevators, ventilation shafts, force fields, etc. However, despite each level being similar to the previous one, the puzzles are fresh enough to keep the player interested to carry on further, and the overall control of the character is very smooth when jumping about between the platforms. In addition, the game has a very light-hearted and humourous feel to it, with plenty of jokes here and there, and the soundtrack is generally pretty nice too. It’s possible of course to get annoyed in a few areas as it is fairly easy to make a silly mistake and get killed, but overall it’s not much of a drawback.




Overall, Rochard should keep you entertained for a few hours and worth playing through at least once, though there isn’t that much in regard to replayability, unless you’ve really enjoyed the puzzles and want to do the entire game again just to check for alternate solutions.

My score: 8.5/10


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